
About Project
Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)
The goal of the project is to create a platform of pervasive games, that can transmit educational content in the most opportune moments to students, based on the philosophy Anytime, anyplace. Pervasive games extend the gaming world to the surrounding environment, which can be a classroom, the student home or the city where he lives in. It will be developed a platform to automatically generate mobile applications with pervasive games, according to the description made by the teachers themselves, who launch challenges and questions to the students, and that integrates itself with the instruments and educational services that exist in the organizations participating in the project. To test BEACONING, it will be implemented, in 2017, large scale systems in Greece, Turkey, France, Israel and Romania, each one involving hundreds of students and professionals in Europe, assuring both an exploration and a business plan to adopt this platform.
Acronym
BEACONING
Responsible
António Fernando Vasconcelos Cunha Castro Coelho
Status
Closed
Start
January 1, 2016
End
January 30, 2019
Effective End
January 30, 2019
Global Budget
€5,902,772.00
Financing
€296,562.00
Members
Disseminations
INESC TEC has a unique and differentiating management model, improved over its 35 years of history. Reflecting its unique position between academia and industry, the management at INESC TEC carefully balances, in a hybrid model, the academic culture of scientific freedom and dialogue with a culture of efficiency and responsibility in management.