
António Coelho
Area Manager
António Coelho is a senior researcher at INESC TEC and coordinates the Computer Graphics and Virtual environments area of the HUMANISE.
He is actively involved in several research projects (from H2020 European projects to I&DT projects with the industry) and PhD supervisions, focused in the areas of Computer Graphics (Virtual Reality and Procedural Modeling), Serious Games (Procedural Content Generation, Mobile Gaming and Games-based Learning) and Geospatial Systems (Location-based Systems and Spatial Databases).
He is also Associate Professor with Habilitation at the Department of Informatics Engineering of the Faculty of Engineering of the University of Porto where he teaches in the areas of Computer Graphics, Programming and Digital Games. He is the director of the Doctoral Program in Digital Media at the University of Porto and academic leader of the European University Alliance for Global Health (EUGLOH).
Publications
Frontiers of the Past in the Digital World: Multidisciplinary Collaboration in the 3D Reconstitution of Medieval Border Towns
Lacet, D;Gómez, FC;Prata, S;Trindade, L;da Silva, GM;Costa, A;Zeller, Mv;Morgado, L;Coelho, A;Alves, T;Filipe, J;
2025
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025
Affective Landscapes: Navigating the Emotional Impact of Multisensory Stimuli in Virtual Reality
Magalhaes, M;Melo, M;Coelho, AF;Bessa, M;
2024
IEEE ACCESS
Aspects for cultivating creative literacy through play: An analysis on primary literature review and preliminary laboratorial work [Aspects pour cultiver la littératie créative avec des jeux: Une analyse de la revue de littérature et du travail de laboratoire préliminaire] [Aspectos para o cultivo da literacia criativa através do jogo: Uma análise sobre a revisão da literatura e trabalho laboratorial preliminar] [Aspectos para cultivar la alfabetización creativa a través del juego: Un análisis sobre la revisión de literatura y el trabajo de laboratorio preliminar]
Raimundo, J;Cardoso, P;Carvalhais, M;Coelho, A;
2019
Revista Lusofona de Educacao
Inovação sustentável e aprendizagem integrada com o laboratório aberto de experimentação interdisciplinar
Pinto, Maria Manuela Gomes de Azevedo;Sousa, Armando Jorge;Coelho, António;Rosa, António Machuco;Barreira, Hugo;Amorim, Inês;Miranda, Joana;Botelho, Maria Leonor;Matos, Rodolfo;Medina, Susana;
2022
Supervised Theses
Literacia em Saúde: uma proposta de intervenção em rede para o desafio de Saúde Pública em Portugal
Hernâni Barros Zão Corga Oliveira
D - 2019
UP-FEUP
Advertising in Immersive Virtual Gaming Environments: Towards a Framework For Measuring Brand Placement Effectiveness Under Controlled Experimental Conditions
Jaime Fins
D - 2019
UP-FEUP
Games for creative literacy: A play-oriented framework for cultivating creative literacy
José Manuel da Conceição Raimundo
D - 2019
UP-FEUP
The Use of Pervasive Serious Games in the Scientific Dissemination of Natural Heritage
Liliana Andreia da Rocha Santos
D - 2019
UP-FEUP

