
Ricardo José Baptista
Researcher
I was born at Funchal in Madeira Island (Portugal) and have finished a Master in Multimedia Technology (2008) in Faculty of Engineering of the University of Porto (FEUP) and a degree in Systems and Computers Engineering (2001) from the University of Madeira (UMa). Since 2010, I'm Ph.D student. in Digital Media at FEUP and developing his research within Graphics, Interaction and Gaming (GIG) at Department of Informatics Engineering of FEUP. My PhD research treat training and certification through game-based learning, particularly serious games.
In recent years I have collaborated in several research projects (National, European and International) as research fellow in Graphics, Interaction and Gaming (GIG) of the Informatics Department of FEUP and in the Center of Information Systems and Computer Graphics at INESCTEC (ERAS (FCT), ICARUS (FP7), New Tools for Certification in Game-based Learning (IC2-Austin/US).
I lecture at FEUP and Faculty of Arts of the University of Porto(FLUP), and more recently I have started a collaboration with the company GISGEO in the area of R & D in geographic information tools (GIS) and geolocation.
Projects
Publications
Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments
Morgado, L;Coelho, A;Beck, D;Gutl, C;Cassola, F;Baptista, R;van Zeller, M;Pedrosa, D;Cruzeiro, T;Cota, D;Grilo, R;Schlemmer, E;
2023
SUSTAINABILITY
A game for robot operation training in Search and Rescue missions
Goncalves, R;Baptista, R;Coelho, A;Matos, A;de Carvalho, CV;Bedkowski, J;Musialik, P;Ostrowski, I;Majek, K;
2014
2014 11TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV)
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations
Pelka, M;Majek, K;Bedkowski, J;Musialik, P;Maslowski, A;Cubber, GD;Balta, H;Coelho, A;Gonçalves, R;Baptista, R;Sanchez, JM;Govindaraj, S;
2014
2014 IEEE International Symposium on Safety, Security, and Rescue Robotics, SSRR 2014, Toyako-cho, Hokkaido, Japan, October 27-30, 2014
Relation Between Game Genres and Competences for In-Game Certification
Baptista, R;Coelho, A;de Carvalho, CV;
2016
SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015
Supervised Theses
Proposta de framework para capacitação de professores do ensino superior em Moçambique na criação e implementação de jogos sérios no processo de ensino e aprendizagem no contexto das STEM
Ednilson Agostinho Bambo Dava
D - 2024
UAb

