INESC TEC
INESC TEC
INESC TEC
Search results for:
Filter your results

0 Search results

Nuno Feixa Rodrigues

Nuno Feixa Rodrigues

Nuno Feixa Rodrigues is an Associate Professor of Science and Technology of Programming at the School of Technology of the Polytechnic Institute of Cávado e Ave (EST-IPCA). He was the Director of EST-IPCA and the DIGARC - Digital Games Research Center between 2011 and 2017. He graduated in Mathematics and Computer Science in 2003 and obtained a PhD in Computer Engineering in 2009, both at the University of Minho. Between 2009 and 2010, he received a post-doctorate grant for researching programming methods to support the validation of cryptographic software in the European project CACE (Computer Aided Cryptography Engineering). Between 2019 and 2021, he was a member of the Board of Directors of the Foundation for Science and Technology (FCT) and General Coordinator of the National Initiative for Digital Skills (INCoDe.2030). During this period, he coordinated several national digital projects of strategic interest, namely the National Artificial Intelligence Strategy and the National Advanced Computing Strategy. He is currently the Portuguese representative in several international digital forums, namely the OECD Blockchain Expert Policy Advisory Board, the European Commission Digital Single Market Strategic Group, and the OECD Network of AI Experts. Nuno Rodrigues coordinated and participated in several research projects in different application areas of computer science and digital technologies, having published more than 50 scientific articles and participated in several international scientific committees. His main research interest is the study of human behaviour and computing technologies for the design of new systems in real world settings to improve the quality of everyday life.

Projects

Osler

Osler

VR2Care

Multiuser immersive experiences can provide an opportunity to leverage health results and quality of life in smart ageing care environments.Virtual Reality (VR) current approaches for the Silver Economy follow a common pattern:the gamified experience .VR2Care breaks the current VR paradigm in smart living environments by enabling a multi-user mixed reality service, available for embodied exercising group in different physical locations at the same time and with expert exercise supervision. Motivation is empowered in VR2Care by a social commitment. A social experience of several people sharing difficulties and fighting isolation, replaces the “the patient/user and the application” paradigm, and the gamified entertainment experiences. VR2Care goes beyond the common requirements as it is codesigned with active participation of older adults, caregivers, therapists, community and clinicians to provide a full immersive multiuser experience. VR2Care will leverage the technology by running four demonstrators that support the project pilots in three locations across the EU:Portugal, Netherlands and Italy. Demonstrators explore the multiuser capabilities of the environment in a distance psychomotricity training with large movements; multimodal natural interaction, with real time AI supported guidance for a one-to-one physical rehabilitation experience; an hybrid approach with a local group of older adults and a distance individuals performing physical activities; and a clinical approach for the promotion of exercise as a therapy after rehabilitation. From a business perspective, VR2Care opens up a global market to deliver services and products to customers, where distances between provider and customer disappear. Business opportunities go beyond the technological and technical companies, expanding challenges for the AAL ecosystem including companies such as broadcasters, architects, therapists, training and education institutions to deliver at any place trainings, advices and design.

VR2Care

Publications

Current devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review

Torneiro, A;Oliveira, E;Rodrigues, NF;

2023

2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review

Pinto, G;Barroso, B;Rodrigues, N;Guimaraes, M;Oliveira, E;

2023

2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Future perspectives of deep learning in laparoscopic tool detection, classification, and segmentation: a systematic review

Fernandes, N;Oliveira, E;Rodrigues, NF;

2023

2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Review apps to evaluate stroke risk in prehospital setting

Oliveira, E;Ferreira, J;Alves, J;Henriques, M;Rodrigues, NF;

2023

2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

View all publications

Supervised theses

Perceção Humana através de superfícies inteligentes reconfiguráveis

Mariana Silva Fonseca de Barros Oliveira

M - 2023

UP-FCUP