
Fernando Cassola Marques
PhD in Computer Science with a thesis in the area of serious games and virtual platforms, based on the creation of a framework for behavioural change using gamification techniques. He has worked on several research projects, including: OnlineGym (3D Virtual Gym); eCompared; StopDepression; NanoStima, GresBas (EU/FCT), FEEdBACk (H2020), VRTraining, MELOA (H2020), ILIAD (H2020), BLUE-X (H2020), PRR. His main research focus is studying the relationship between behaviour and immersive environments for training and professional certification, using XR(AR/VR/MR) platforms as well as virtual worlds, metaverses and digital-twins. He is an assistant professor at FEUP in subjects related to software programming and multimedia. He's passionate about life! His great hobby is being a boy scout ...
Projects
Publications
Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems
Correia, A;Cassola, F;Azevedo, D;Pinheiro, A;Morgado, L;Martins, P;Fonseca, B;Paredes, H;
2014
Journal For Virtual Worlds Research
Using choreographies to support the gamification process on the development of an application to reduce electricity costs
Cassola, F;Iria, J;Paredes, H;Morgado, L;Coelho, A;Soares, F;
2017
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Using Virtual Choreographies to Identify Office Users’ Behaviour-Change Priorities with Greater Impact Potential on Energy Consumption
Cassola, F;Morgado, L;Coelho, A;Paredes, H;Barbosa, A;Tavares, H;Soares, F;
2022
Online-Gym: multiuser virtual gymnasium using RINIONS and multiple Kinect devices
Cassola, F;Paredes, H;Fonseca, B;Martins, P;Ala, S;Cardoso, F;de Carvalho, F;Morgado, L;
2014
2014 6TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)
Supervised theses
Mapping Computations to a Stream-Oriented Domain Specific Language
André Costa Lima
M - 2024
UP-FEUP